Crayola mess11/23/2023 I have installed it on three different machines, probably added and removed from Steam Deck 10 times since owning it, whenever I fancy a play, just as a space saver. Let me look at Circuit Superstars for instance. It will get abused, it will get changed, is my prediction. If it gets abused it will have to be change. How fucking dare they! Really? If they enable me to make $200, 000 dollars I'd rather Unity got 30% and Steam got the 20 cents. Unity is planning on charging a flat rate of 20 cents a copy AFTER the creator has made $200, 000 dollars using the amazing software that that allowed them to actually create their game. They did fuck all in the scheme of things. Oh - it's a brilliant platform, but 30% when it took me 2 years of blood sweat and tears to make my game. 30% for doing almost nothing in the scheme of things when it comes to creating a game and getting it sold. If they're charging ten dollars for their game Steam is taking 3 dollars just for selling it - for every single copy - from the very first. What are they worried about? Are they making $200, 000 dollars a game, or hitting the download limit? If they are, then they can probably cope with a little surcharge after that, unless their business model is seriously sketchy. I find most folk are alarmist about change. I do hope a balance is found for all though. I fear you are in the minority on this one. However everything I've heard from Devs who I have contexts I with through MHG they are very very worried. *$1 million revenue sounds like a lot, but for a studio of 10 that's less than a year's worth of wages after taxes and the sales cut - which you've already outlined - is hope it works out for you,I really do. (as a hobbyist, the only bit which impacts me personally is the part where you now have to be online to use Unity, which would actually be enough for me to stop using it, except for the fact I'd already switched over to Godot after the other shitty business practices they've undertaken in recent years) But there's no denying its a rug-pull for mid-sized, moderately successful teams,* and that a per- download charge is a ridiculous metric for anyone other than a host server. I'm glad it's not going to impact hobbyists and the smallest devs. And even better luck if you're a developer who has previously/recently released a game (or is due to release one shortly) and is suddenly having to retroactively account for this. Good luck accounting for "if we hit x sales then every download past y costs us z". Now, unless things have changed dramatically with the storefronts while I wasn't paying attention, they charge per sale, not per download you know upfront what your cost-per-sale is going to be. If you're charging $20 for a game Steam is taking a 3rd of that ($6), Unity is taking one hundredth (20c). If you charge a dollar for a game Steam is taking almost a third of that (30c). To learn more about how and for what purposes Amazon uses personal information (such as Amazon Store order history), please visit our Privacy Notice.Whatever distribution platform a developer is using is taking more from them than Unity will be for providing the software that let them actually create the thing they're selling on it. You can change your choices at any time by visiting Cookie Preferences, as described in the Cookie Notice. Click ‘Customise Cookies’ to decline these cookies, make more detailed choices, or learn more. Third parties use cookies for their purposes of displaying and measuring personalised ads, generating audience insights, and developing and improving products. This includes using first- and third-party cookies, which store or access standard device information such as a unique identifier. If you agree, we’ll also use cookies to complement your shopping experience across the Amazon stores as described in our Cookie Notice. We also use these cookies to understand how customers use our services (for example, by measuring site visits) so we can make improvements. We use cookies and similar tools that are necessary to enable you to make purchases, to enhance your shopping experiences and to provide our services, as detailed in our Cookie Notice.
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